# WebSockets¶

When defining WebSockets, you normally declare a parameter of type `WebSocket` and with it you can read data from the client and send data to it.

Read more about it in the [FastAPI docs for WebSockets](/guides/advanced-user-guide-websockets)

It is provided directly by Starlette, but you can import it from `fastapi`:

```
from fastapi import WebSocket
```

:::callout{intent="tip"}
When you want to define dependencies that should be compatible with both HTTP and WebSockets, you can define a parameter that takes an `HTTPConnection` instead of a `Request` or a `WebSocket`.
:::

## fastapi.WebSocket [¶](#fastapiwebsocket-)

```
WebSocket(scope, receive, send)
```

Bases: `HTTPConnection[StateT]`

:::accordion{title="Source code in starlette/websockets.py"}
```
def __init__(self, scope: Scope, receive: Receive, send: Send) -> None:
    super().__init__(scope)
    assert scope["type"] == "websocket"
    self._receive = receive
    self._send = send
    self.client_state = WebSocketState.CONNECTING
    self.application_state = WebSocketState.CONNECTING
```
:::

### scope `instance-attribute` [¶](#scope-instance-attribute-)

```
scope = scope
```

### app `property` [¶](#app-property-)

```
app
```

### url `property` [¶](#url-property-)

```
url
```

### base\_url `property` [¶](#baseurl-property-)

```
base_url
```

### headers `property` [¶](#headers-property-)

```
headers
```

### query\_params `property` [¶](#queryparams-property-)

```
query_params
```

### path\_params `property` [¶](#pathparams-property-)

```
path_params
```

### cookies `property` [¶](#cookies-property-)

```
cookies
```

### client `property` [¶](#client-property-)

```
client
```

### state `property` [¶](#state-property-)

```
state
```

### client\_state `instance-attribute` [¶](#clientstate-instance-attribute-)

```
client_state = CONNECTING
```

### application\_state `instance-attribute` [¶](#applicationstate-instance-attribute-)

```
application_state = CONNECTING
```

### url\_for [¶](#urlfor-)

```
url_for(name, /, **path_params)
```

```title="Source code in starlette/requests.py"
def url_for(self, name: str, /, **path_params: Any) -> URL:
    url_path_provider: Router | Starlette | None = self.scope.get("router") or self.scope.get("app")
    if url_path_provider is None:
        raise RuntimeError("The `url_for` method can only be used inside a Starlette application or with a router.")
    url_path = url_path_provider.url_path_for(name, **path_params)
    return url_path.make_absolute_url(base_url=self.base_url)
```

### receive `async` [¶](#receive-async-)

```
receive()
```

Receive ASGI websocket messages, ensuring valid state transitions.

:::accordion{title="Source code in starlette/websockets.py"}
```
async def receive(self) -> Message:
    """
    Receive ASGI websocket messages, ensuring valid state transitions.
    """
    if self.client_state == WebSocketState.CONNECTING:
        message = await self._receive()
        message_type = message["type"]
        if message_type != "websocket.connect":
            raise RuntimeError(f'Expected ASGI message "websocket.connect", but got {message_type!r}')
        self.client_state = WebSocketState.CONNECTED
        return message
    elif self.client_state == WebSocketState.CONNECTED:
        message = await self._receive()
        message_type = message["type"]
        if message_type not in {"websocket.receive", "websocket.disconnect"}:
            raise RuntimeError(
                f'Expected ASGI message "websocket.receive" or "websocket.disconnect", but got {message_type!r}'
            )
        if message_type == "websocket.disconnect":
            self.client_state = WebSocketState.DISCONNECTED
        return message
    else:
        raise RuntimeError('Cannot call "receive" once a disconnect message has been received.')
```
:::

### send `async` [¶](#send-async-)

```
send(message)
```

Send ASGI websocket messages, ensuring valid state transitions.

:::accordion{title="Source code in starlette/websockets.py"}
```
async def send(self, message: Message) -> None:
    """
    Send ASGI websocket messages, ensuring valid state transitions.
    """
    if self.application_state == WebSocketState.CONNECTING:
        message_type = message["type"]
        if message_type not in {"websocket.accept", "websocket.close", "websocket.http.response.start"}:
            raise RuntimeError(
                'Expected ASGI message "websocket.accept", "websocket.close" or "websocket.http.response.start", '
                f"but got {message_type!r}"
            )
        if message_type == "websocket.close":
            self.application_state = WebSocketState.DISCONNECTED
        elif message_type == "websocket.http.response.start":
            self.application_state = WebSocketState.RESPONSE
        else:
            self.application_state = WebSocketState.CONNECTED
        await self._send(message)
    elif self.application_state == WebSocketState.CONNECTED:
        message_type = message["type"]
        if message_type not in {"websocket.send", "websocket.close"}:
            raise RuntimeError(
                f'Expected ASGI message "websocket.send" or "websocket.close", but got {message_type!r}'
            )
        if message_type == "websocket.close":
            self.application_state = WebSocketState.DISCONNECTED
        try:
            await self._send(message)
        except OSError:
            self.application_state = WebSocketState.DISCONNECTED
            raise WebSocketDisconnect(code=1006)
    elif self.application_state == WebSocketState.RESPONSE:
        message_type = message["type"]
        if message_type != "websocket.http.response.body":
            raise RuntimeError(f'Expected ASGI message "websocket.http.response.body", but got {message_type!r}')
        if not message.get("more_body", False):
            self.application_state = WebSocketState.DISCONNECTED
        await self._send(message)
    else:
        raise RuntimeError('Cannot call "send" once a close message has been sent.')
```
:::

### accept `async` [¶](#accept-async-)

```
accept(subprotocol=None, headers=None)
```

```title="Source code in starlette/websockets.py"
async def accept(
    self,
    subprotocol: str | None = None,
    headers: Iterable[tuple[bytes, bytes]] | None = None,
) -> None:
    headers = headers or []

    if self.client_state == WebSocketState.CONNECTING:  # pragma: no branch
        # If we haven't yet seen the 'connect' message, then wait for it first.
        await self.receive()
    await self.send({"type": "websocket.accept", "subprotocol": subprotocol, "headers": headers})
```

### receive\_text `async` [¶](#receivetext-async-)

```
receive_text()
```

```title="Source code in starlette/websockets.py"
async def receive_text(self) -> str:
    if self.application_state != WebSocketState.CONNECTED:
        raise RuntimeError('WebSocket is not connected. Need to call "accept" first.')
    message = await self.receive()
    self._raise_on_disconnect(message)
    return cast(str, message["text"])
```

### receive\_bytes `async` [¶](#receivebytes-async-)

```
receive_bytes()
```

```title="Source code in starlette/websockets.py"
async def receive_bytes(self) -> bytes:
    if self.application_state != WebSocketState.CONNECTED:
        raise RuntimeError('WebSocket is not connected. Need to call "accept" first.')
    message = await self.receive()
    self._raise_on_disconnect(message)
    return cast(bytes, message["bytes"])
```

### receive\_json `async` [¶](#receivejson-async-)

```
receive_json(mode='text')
```

```title="Source code in starlette/websockets.py"
async def receive_json(self, mode: str = "text") -> Any:
    if mode not in {"text", "binary"}:
        raise RuntimeError('The "mode" argument should be "text" or "binary".')
    if self.application_state != WebSocketState.CONNECTED:
        raise RuntimeError('WebSocket is not connected. Need to call "accept" first.')
    message = await self.receive()
    self._raise_on_disconnect(message)

    if mode == "text":
        text = message["text"]
    else:
        text = message["bytes"].decode("utf-8")
    return json.loads(text)
```

### iter\_text `async` [¶](#itertext-async-)

```
iter_text()
```

```title="Source code in starlette/websockets.py"
async def iter_text(self) -> AsyncIterator[str]:
    try:
        while True:
            yield await self.receive_text()
    except WebSocketDisconnect:
        pass
```

### iter\_bytes `async` [¶](#iterbytes-async-)

```
iter_bytes()
```

```title="Source code in starlette/websockets.py"
async def iter_bytes(self) -> AsyncIterator[bytes]:
    try:
        while True:
            yield await self.receive_bytes()
    except WebSocketDisconnect:
        pass
```

### iter\_json `async` [¶](#iterjson-async-)

```
iter_json()
```

```title="Source code in starlette/websockets.py"
async def iter_json(self) -> AsyncIterator[Any]:
    try:
        while True:
            yield await self.receive_json()
    except WebSocketDisconnect:
        pass
```

### send\_text `async` [¶](#sendtext-async-)

```
send_text(data)
```

```title="Source code in starlette/websockets.py"
async def send_text(self, data: str) -> None:
    await self.send({"type": "websocket.send", "text": data})
```

### send\_bytes `async` [¶](#sendbytes-async-)

```
send_bytes(data)
```

```title="Source code in starlette/websockets.py"
async def send_bytes(self, data: bytes) -> None:
    await self.send({"type": "websocket.send", "bytes": data})
```

### send\_json `async` [¶](#sendjson-async-)

```
send_json(data, mode='text')
```

```title="Source code in starlette/websockets.py"
async def send_json(self, data: Any, mode: str = "text") -> None:
    if mode not in {"text", "binary"}:
        raise RuntimeError('The "mode" argument should be "text" or "binary".')
    text = json.dumps(data, separators=(",", ":"), ensure_ascii=False)
    if mode == "text":
        await self.send({"type": "websocket.send", "text": text})
    else:
        await self.send({"type": "websocket.send", "bytes": text.encode("utf-8")})
```

### close `async` [¶](#close-async-)

```
close(code=1000, reason=None)
```

```title="Source code in starlette/websockets.py"
async def close(self, code: int = 1000, reason: str | None = None) -> None:
    await self.send({"type": "websocket.close", "code": code, "reason": reason or ""})
```

## WebSockets - additional classes[¶](#websockets---additional-classes)

Additional classes for handling WebSockets.

Provided directly by Starlette, but you can import them from `fastapi`:

```
from fastapi.websockets import WebSocketDisconnect, WebSocketState
```

## fastapi.websockets.WebSocketDisconnect [¶](#fastapiwebsocketswebsocketdisconnect-)

```
WebSocketDisconnect(code=1000, reason=None)
```

Bases: `Exception`

:::accordion{title="Source code in starlette/websockets.py"}
```
def __init__(self, code: int = 1000, reason: str | None = None) -> None:
    self.code = code
    self.reason = reason or ""
```
:::

### code `instance-attribute` [¶](#code-instance-attribute-)

```
code = code
```

### reason `instance-attribute` [¶](#reason-instance-attribute-)

```
reason = reason or ''
```

When a client disconnects, a `WebSocketDisconnect` exception is raised, you can catch it.

You can import it directly from `fastapi`:

```
from fastapi import WebSocketDisconnect
```

Read more about it in the [FastAPI docs for WebSockets](/guides/advanced-user-guide-websockets#handling-disconnections-and-multiple-clients)

## fastapi.websockets.WebSocketState [¶](#fastapiwebsocketswebsocketstate-)

Bases: `Enum`

### CONNECTING `class-attribute` `instance-attribute` [¶](#connecting-class-attribute-instance-attribute-)

```
CONNECTING = 0
```

### CONNECTED `class-attribute` `instance-attribute` [¶](#connected-class-attribute-instance-attribute-)

```
CONNECTED = 1
```

### DISCONNECTED `class-attribute` `instance-attribute` [¶](#disconnected-class-attribute-instance-attribute-)

```
DISCONNECTED = 2
```

### RESPONSE `class-attribute` `instance-attribute` [¶](#response-class-attribute-instance-attribute-)

```
RESPONSE = 3
```

`WebSocketState` is an enumeration of the possible states of a WebSocket connection.

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